Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 14, 2006, 08:27 PM // 20:27   #21
Banned
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default

easy solution: make SS and Barrage cause aoe effect (as they should)

edit: oh yes and prot spirit should not be castable on self

That will solve most (if not all) farming exploits and force people to play ballanced game.

Last edited by Ira Blinks; Apr 14, 2006 at 08:34 PM // 20:34..
Ira Blinks is offline  
Old Apr 14, 2006, 08:30 PM // 20:30   #22
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by Stabber
To be fair to them, warden is perhaps not the most accurate word to describe what you mean:
  1. The chief administrator official of a prison.
  2. An official charged with the enforcement of certain laws and regulations
  3. The chief executive of a borough in certain states
  4. A churchwarden
You might have better luck with "warder"...
o okay. My mistake :P
LifeInfusion is offline  
Old Apr 14, 2006, 08:39 PM // 20:39   #23
Krytan Explorer
 
jciardha's Avatar
 
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
Default

Farming is all that matters to some people, it appears.

I don't care if I'm one of a rare breed or not. Better than being one of a million Naruto-clones, er, I mean "assassins."

Quite frankly, we don't need another ele or mesmer bashing thread. Give it a rest already, and stop telling other people what you think they should play.

/yawn

Quote:
Originally Posted by JiggyFly
Every solo build is going to utilize Monk spells, because the Monk is a HEALING class. R/Mo imp farming, W/Mo Troll farming, E/Mo etting farming. So saying "I want a solo build that uses the skills I want to use" just isn't going to happen. I mean I hate Heal Area but I still use it for Imp farming.
My mesmer's solo farming build, which changes a bit to bit depending upon the area, but it never carries monk skills:


Suffice to say, mobs fall before him like kittens in a meatgrinder. Not a 55hp build either.

Last edited by jciardha; Apr 14, 2006 at 08:51 PM // 20:51..
jciardha is offline  
Old Apr 14, 2006, 08:41 PM // 20:41   #24
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

Quote:
Originally Posted by Ira Blinks
easy solution: make SS and Barrage cause aoe effect (as they should)

edit: oh yes and prot spirit should not be castable on self

That will solve most (if not all) farming exploits and force people to play ballanced game.
Lmfao. Yeah i know, lets remove the 2 best methods of farming in the game. Not only will we return the ranger to the backbench of never getting a group but we can send the damage dealing necro there too.
Make SS trigger AoE = People leaving

Barrage and SS are the only things they can get groups for, how often do you see 'LF 1 Blood Necro' and 'LF 1 Interrupt Ranger' in ToA? Never thats how often, Barrage/Interrupt yes, SS/BR yes, Battery yes.

Just because mesmers can't get groups for ToA regularly doesn't mean we can't. It generally means if Mesmers ARE in groups to UW or FoW the group know what they are doing (or at least the leader does), that or just random
Evilsod is offline  
Old Apr 14, 2006, 08:49 PM // 20:49   #25
Banned
 
Join Date: Feb 2006
Default

You can not deny that both SS and Barrage are too powerful even compared to pre-aoe nerf ele spells. Fact that rangers werent used too much only meant that people are shortighted, and not that rangers suck.
How many eles left the game after that nerf? How many times we've been thrown "i dont stand under firestorm" argument in our face? Well guess what - I dont stand close to mates when they have SS on or attacked by Barrage either, so why do mobs do?
Ira Blinks is offline  
Old Apr 14, 2006, 09:57 PM // 21:57   #26
Frost Gate Guardian
 
Join Date: Jun 2005
Default

*Sigh* Ok, it seems like some people didn't ready what i wrote... so going at it again.

1. My point was mainly for the highend areas. And i specificially said that i don't consider Hell's Priciples to be one of them due to how easy it is to complete. (Hence i don't care if your water Ele can farm it, THATS NOT MY POINT)

2. Some people said how useful their Eles and Mes were in their UW group. Obviously this doesn't hold much water because Monks and Monk based characters can SOLO that place. And no, i do not consider a solo Elementalist who is exploiting the 55 build to be an elementalist since we all know what kind of skills that elementalist will have in the hotbar as well as the attribute distribution.

3. There is a difference between doing it and doing it effectively. Just because you can clear FoW or UW with your happy group, and also getting something out of it doesn't mean that its the most efficient way. In fact its far from it. It has been proven that solo or duo farming UW and FoW is MUCH more efficient profit wise. So again, read my first post carefully.

4. SF and tombs. A b/p , mm and SS build will find a party spot much faster then a Ele. Do you honestly believe that a group will drop a b/p ranger for an elementalist or Mesmer? I didn't think so. So again, we have two classes that get the shaft in PVE.

PS: Solo troll farming does NOT count
hunter is offline  
Old Apr 14, 2006, 10:03 PM // 22:03   #27
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Quote:
Originally Posted by Ira Blinks
easy solution: make SS and Barrage cause aoe effect (as they should)

edit: oh yes and prot spirit should not be castable on self

That will solve most (if not all) farming exploits and force people to play ballanced game.
Barrage as an AoE? Ok then by that rationale Hundred blades and cyclone axe should also trigger the AoE nerf. Sorry that's just stupid. SS is not and never should be confused for an AoE. I also do not agree with SoJ being AoE just because of the definition of AoE. Area of Effect spells, that is they do damage to an area and anything inside said area. SoJ and SS do not do damage to an Area. They do damage to an enemy and, in the case of SS, nearby enemies as well. In my opinion they screwed up when they made SoJ trigger the AoE bolt but they got it right with SS and it should stay that way. If you nerf SS and Barrage though I'm just going to go with a riposte warrior or I'll go with an epidemic/poison/pet ranger. You can't close all the loopholes without nerfing the game into pointlessness. Good developers realize that the metagame is just as important as the game itself and these "exploits" are just people making good use of the metagame to their advantage. There is nothing wrong with that. The only people I notice really complain about these things are the people that can't seem to make them work for them, or who, because of some stubborn idea that playing without consideration of the metagame makes them better, refuse to play them. Ok fine don't play them but don't whine about them either. Personally I always find the metagame more exciting than the game itself. It's like a battle of wits between you and the developers. See they want to make this game as challenging as possible so they set all these rules and then you get to try to figure out ways to make the rules work for you. In fact I'd go so far as to say that for those of us who don't dig the whole PvP aspect of the game, the metagame is the only thing that keeps it interesting. The bottom line is that as soon as they "fix" things someone will just figure out something else for people to complain about.

Quote:
Originally Posted by Ira Blinks
You can not deny that both SS and Barrage are too powerful even compared to pre-aoe nerf ele spells. Fact that rangers werent used too much only meant that people are shortighted, and not that rangers suck.
How many eles left the game after that nerf? How many times we've been thrown "i dont stand under firestorm" argument in our face? Well guess what - I dont stand close to mates when they have SS on or attacked by Barrage either, so why do mobs do?
Also making the mobs react like that to SS won't stop it from being the best damned damaging spell in the game. All it means is that killing a group with it will take slightly longer. You must not have played an SS necro before or you would realize that the point of it is to put Ss on as many mobs as possible. So you can run like hell all you want but you're still going to die you just won't die as fast. A good SS necro can keep SS on you indefinately. In fact the only change that would make in the build itself isn't a change persay but it would make this more standard. more SS necro's would start packing spinal shivers so they could consistently interrupt healing spells while still allowing SS to kick in when the target attacks or does a non-healing ability.

Last edited by Str0b0; Apr 14, 2006 at 10:09 PM // 22:09..
Str0b0 is offline  
Old Apr 14, 2006, 10:10 PM // 22:10   #28
Krytan Explorer
 
jciardha's Avatar
 
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
Default

Quote:
Originally Posted by hunter
*Sigh* Ok, it seems like some people didn't ready what i wrote... so going at it again.
*snip*

What I got out of that is the only thing you care about is profit and, to you, the more "efficient" something is, the more profitable and better it is for you.

Have you heard about something called "fun"? It's when you don't give a damn about efficiency and just want to have a good time. Why do you care about what other people play, and how? Is fun such a totally alien concept to you?
jciardha is offline  
Old Apr 14, 2006, 10:16 PM // 22:16   #29
Banned
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Str0b0
Barrage as an AoE? Ok then by that rationale Hundred blades and cyclone axe should also trigger the AoE nerf. Sorry that's just stupid.
I dont know if you aware, but AoE nerf was applied to spell that cause damage over time faster than every 2 seconds. Thus Barrage _is_ supposed to cause scattering, and so is SS, but not Hundred blades or cyclone axe.


Quote:
SS is not and never should be confused for an AoE. I also do not agree with SoJ being AoE just because of the definition of AoE. Area of Effect spells, that is they do damage to an area and anything inside said area. SoJ and SS do not do damage to an Area. They do damage to an enemy and, in the case of SS, nearby enemies as well.
SoJ? wth are you talking about?
As for SS: Firestorm also causes damage to target foe and adjacent foes... so your point is? I might have agreed if ele AoE spell were true AoE, i.e. castable on any location (ground) without needing the actual target (that would actually make them way more useful). Otherwise I fail to see the difference. And dont even start me on how freakin much armor ignoring damage SS does... For the hex spell that doesnt require your presense to trigger damage, cost 15 energy and 2 seconds cast time it is waaaaay overpowered.

Quote:
In my opinion they screwed up when they made SoJ trigger the AoE bolt but they got it right with SS and it should stay that way. If you nerf SS and Barrage though I'm just going to go with a riposte warrior or I'll go with an epidemic/poison/pet ranger. You can't close all the loopholes without nerfing the game into pointlessness. Good developers realize that the metagame is just as important as the game itself and these "exploits" are just people making good use of the metagame to their advantage. There is nothing wrong with that.
... and that is why we got AoE nerf rendering half of ele spells utterly useless...


Quote:
The bottom line is that as soon as they "fix" things someone will just figure out something else for people to complain about.
So basically you saying lets not try fixing things because if we do they might actually become little less broken


edit:
Quote:
Also making the mobs react like that to SS won't stop it from being the best damned damaging spell in the game. All it means is that killing a group with it will take slightly longer. You must not have played an SS necro before or you would realize that the point of it is to put Ss on as many mobs as possible. So you can run like hell all you want but you're still going to die you just won't die as fast. A good SS necro can keep SS on you indefinately. In fact the only change that would make in the build itself isn't a change persay but it would make this more standard. more SS necro's would start packing spinal shivers so they could consistently interrupt healing spells while still allowing SS to kick in when the target attacks or does a non-healing ability.
read list of characters under my avatar.

Last edited by Ira Blinks; Apr 14, 2006 at 10:24 PM // 22:24..
Ira Blinks is offline  
Old Apr 14, 2006, 10:18 PM // 22:18   #30
Frost Gate Guardian
 
Join Date: Jun 2005
Default

Please tell me the fun in running something for the 100th time. Exactly, there is none. Also *your* way of having fun is different from *mine*

The *fun* aspect is not my point of discussion. The only thing i have seen people post so far is either concearning the "fun" aspect, or how they can solo titans with their elementalists.

This means that my point stands.
hunter is offline  
Old Apr 14, 2006, 10:21 PM // 22:21   #31
Desert Nomad
 
Thallandor's Avatar
 
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
Default

i think having tombs represent the metagame of the entire PvE isnt a very good reference since B/P build much like any other area specific build seeks to maximize performance over time to reap the benefits of the area of interests but that is not to say B/P builds are good for every PvE area, but of course you already know that

As for Mesmers and more recently Elementalist, they are generally less visible in the public PvE due to reasons that not many know what to do with a mesmer and many feel Ele are gimped after AoE nerf, and those experienced mesmers and eles who play these two classes well are usually busy PvPing or farming some areas away from the normal PvE scene and prob have other toons like a necro/ranger/monk that would allow them to get into the group they wanted that run specific builds.

Apart from the above, its been mentioned before countless times that many mesmers either play through the PvE missions with a guild group or with Hencies and possibly more Eles are doing the same to spare themselves from PuGs that dont appreciate what they are doing.

So unless you only have a mesmer or a elementist PvE toon and would like to join farming grps, its best to do more reserach or even spend that extra time to roll another class that would be more widely accepted into farming groups for example: monk/ necro/ ranger and you will have a more pleasant gaming experience overall. Hope this helps since i am not saying anything new but merely putting things into perspective for the OP.

Remember that as a general rule of thumb: It is always eaiser to change myself to suit others than to expect others to change to suit my needs.

Edit addict here nothing to see...move along

Last edited by Thallandor; Apr 14, 2006 at 10:26 PM // 22:26..
Thallandor is offline  
Old Apr 14, 2006, 10:23 PM // 22:23   #32
Wilds Pathfinder
 
Lord Iowerth's Avatar
 
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
Default

Ok, two things I would like to point out ...

1) Solo farming ANYTHING is slower than taking a group, and I challenge anyone to prove me wrong ... even if it's a group of all the same build, it is still exponentially faster due to higher DPS, balance, etc. Yes, soloing nets you the highest profit, at the cost of time spent creeping about trying not to aggro too much and die, or using skills in a particular order.

and

2) Um, how many character slots do we have currently? 4? Roll another character already. If your retort to this is "but I don't like playing class X," that doesn't hold much water. "I really like to ride my bicycle, but they won't let me on the freeway with it." Well, sorry to say you can't drive your car through the bike paths in the middle of the park, either. Sometimes it's just not possible to have your cake and eat it too. You enjoy mesmers and eles? Great! I do as well, but I know their limitations and why it's hard to play in certain areas with them when another class is more suited to the monster type.

If you're dead-set on farming with your ele or mesmer: come up with a superb build to solo, or a way to add an ele or mes to an existing "cookie cutter" UW, FoW, SF, Tombs build ... then come back here and point fingers at us and laugh! Until you can though, don't be surprised if you get a bit of flaming
Lord Iowerth is offline  
Old Apr 14, 2006, 10:24 PM // 22:24   #33
Krytan Explorer
 
jciardha's Avatar
 
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
Default

Quote:
Originally Posted by hunter
Please tell me the fun in running something for the 100th time. Exactly, there is none. Also *your* way of having fun is different from *mine*

The *fun* aspect is not my point of discussion. The only thing i have seen people post so far is either concearning the "fun" aspect, or how they can solo titans with their elementalists.

This means that my point stands.
Please tell me the fun in doing a b/p run for the 100th time, with a PUG that falls apart at the second map?
jciardha is offline  
Old Apr 14, 2006, 10:34 PM // 22:34   #34
Ascalonian Squire
 
Dat Nut's Avatar
 
Join Date: Feb 2006
Location: SoCal
Profession: W/Rt
Default duh

If your point was to talk about the high end areas then you might want to use a different thread name next time cuz it seems that your saying that they are useless in all of PVE, which they are not.

All I got from your post is you only want to play with the best build and farm areas in the shortest amount of time possible. To me the people who do nothing but Farm and exploit builds are the ones who cause the nerfs and take fun out of the game. Games are for fun time. If I want to worry about efficiency or take less time to get a job done then I would just go to WORK!!
Dat Nut is offline  
Old Apr 14, 2006, 10:37 PM // 22:37   #35
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

No what I'm saying is that people like you should start playing the metagame instead of whining about it. I swear there is always a post somewhere with someone crying about." Oh this is unfair, this should be changed, this should be like this." 90% of the time it's someone who has no clue about the metagame. So someone figured out how to use a skill to their advantage. According to ANet this game rewards skill so therefore they deserve to keep their advantage which they earned by utilizing the metagame and making the skill more effective. What you want is a dumbed down game that you don't have to think about where everything is sunshine and roses. My nephews have a few games you might be interested in if this is your cup of tea. Me I like the metagame. I like figuring out the best combinations of skills to do the most damage in the least amount of time. that's what this game is supposed to be about. It's supposed to be about people figuring this stuff out and making it work. Instead of whining about nerf this and nerf that why don't you apply that brain power to figuring out your own super nifty combination of skills that owns everything. I am also well aware of the amount of armor ignoring damage that SS can do. I broke the math down in a post somewhere on here. I forget the exact numbers but I think it comes out to over 3k damage per mob in a 5 mob groupover the duration of the curse. You are only looking at that aspect and not at how it scales. It hands out huge amounts of whoopass in a larger mob group but not so much in smaller groups. Basically it works best when it is needed the most. I don't see how that's overpowered.

What it comes down to is that you people want to "fix" an aspect of the game that was never broken to begin with. Everytime someone makes good use of the metagame you assume it is broken. It's not. That's what happened with the AoE nerf. Someone figured out an aspect of the metagame and someone like you whined enough so they "fixed" something that wasn't broken to begin with just to shut the whiners up I suspect. How many times did ANet say that this game was about skill? I know I lost count. Part of the skill involved is understanding the metagame in fact I'd go so far as to say the only skill involved is understanding the metagame unless you count hitting keys as a skill. So sure let's "fix" the metagame and destroy Guild Wars.

Last edited by Str0b0; Apr 14, 2006 at 10:40 PM // 22:40..
Str0b0 is offline  
Old Apr 14, 2006, 10:40 PM // 22:40   #36
Banned
 
Join Date: Feb 2006
Default

regardless of fun OP's point holds. Rock-paper-scissors rule doesnt work in GW. There is only rock, that breaks the scissors and tears apart paper.


Edit:
Quote:
Originally Posted by Str0b0
What it comes down to is that you people want to "fix" an aspect of the game that was never broken to begin with. Everytime someone makes good use of the metagame you assume it is broken. It's not. How many times did ANet say that this game was about skill? I know I lost count. Part of the skill involved is understanding the metagame in fact I'd go so far as to say the only skill involved is understanding the metagame unless you count hitting keys as a skill. So sure let's "fix" the metagame and destroy Guild Wars.
thats just a nice wording for an ugly thing.
Once again - apparently elementalist AoE skills were broken. I fail to see fundamental difference between elementalists AoE and either Barrage or SS. Thus later are broken as well. This logic is as basic as it ever gets.

As for skill: Thats a worst piece of bull i ever heard.
Oh yes, repeatedly clickin barrage button requires alot of skill... Putting up two hexes and goin to get coffee while mobs wacking themselves to death apparently does to
I bet you never played nuker in places like FoW and have no idea how much micromanagement required to avoid being interrupted in the middle of 5 seconds spell, to keep covering up attunement, to time spells properly, to avoid being murdered by melee when some moron broke aggro, to manage energy... and all that for barely half effectiveness of your "skilled" players. Dont even start me on interrupt mesmers - that profession is all about skill.

Last edited by Ira Blinks; Apr 14, 2006 at 10:56 PM // 22:56..
Ira Blinks is offline  
Old Apr 14, 2006, 10:46 PM // 22:46   #37
Desert Nomad
 
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
Default

Quote:
Originally Posted by Ira Blinks
regardless of fun OP's point holds. Rock-paper-scissors rule doesnt work in GW. There is only rock, that breaks the scissors and tears apart paper.
Of course it doesn't work because that is not the point of the game. The point of the game is you get handed a rock, some paper and some scissors and you have to figure out how to make that paper slice through a rock and shatter the scissors. Once you figure that out then your next task is figuring out how to make the scissors stab through the rock and how to make the rock punch through the paper. That's the skill aspect of the game. If everything was hard and fast that this beats this and this beats that and then this beats that then there is no skill it's just a matter of guessing what your opponent is bringing to the table and hoping that you get your counter right.
Str0b0 is offline  
Old Apr 14, 2006, 10:53 PM // 22:53   #38
Lion's Arch Merchant
 
hidden_agenda's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Ira Blinks
regardless of fun OP's point holds. Rock-paper-scissors rule doesnt work in GW. There is only rock, that breaks the scissors and tears apart paper.
Is it me, or is it that the OP is just trolling for flames?

It's like saying something like "OMG, monk totally sucks because they aren't all that great in presearing. And since presearing is the very beginning of the game it must be more important than the rest of the game since it's the FIRST place. Monks are like totally inefficient in pre-searing... blah blah..."

Incidentally, yes, I have now beaten the game 5 times with five different primary professions. The last one (which I am working on) is elementalist. I think A.net did a fine job with balancing, as playing each profession feels different enough that I actually did enjoy going through the game the 5.5 times.

The OP's criteria for what consitutes a good profession is so narrow that probably 99% of the player base don't care for it. Take myself -- I play the game to relax, not to work to make virtual gold. I do that in a real-world job already.
hidden_agenda is offline  
Old Apr 14, 2006, 10:56 PM // 22:56   #39
Krytan Explorer
 
Join Date: Dec 2005
Location: Plane of Oblivion
Guild: Sigilum Sanguis [keep]
Profession: Me/W
Default

Quote:
Originally Posted by jciardha
Please tell me the fun in doing a b/p run for the 100th time, with a PUG that falls apart at the second map?
ITYM:
Please tell me the fun in doing a b/p run.
HTH, HAND
Stabber is offline  
Old Apr 14, 2006, 11:01 PM // 23:01   #40
Banned
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Str0b0
Of course it doesn't work because that is not the point of the game. The point of the game is you get handed a rock, some paper and some scissors and you have to figure out how to make that paper slice through a rock and shatter the scissors. Once you figure that out then your next task is figuring out how to make the scissors stab through the rock and how to make the rock punch through the paper. That's the skill aspect of the game. If everything was hard and fast that this beats this and this beats that and then this beats that then there is no skill it's just a matter of guessing what your opponent is bringing to the table and hoping that you get your counter right.
Im not sure if you noticed but you have just totaly supported my point. If I want to enjoy the game I have to forget about ele and make myself necro or whatever (which i in fact did). That does prove that eles and mesmers are broken in the first place.
Ira Blinks is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS 20/20 RockMolder! (extinct) armage Sell 1 Feb 17, 2006 07:24 AM // 07:24
Why do 2D fighters still exist? They should be extinct. Xue Yi Liang Off-Topic & the Absurd 21 Nov 26, 2005 11:24 PM // 23:24
WTS: Extinct monk staff small kitty Sell 10 Oct 23, 2005 05:56 AM // 05:56
Auction: *EXTINCT* +5 Long Sword of Enchanting (19%) johndoe3344 Sell 18 Oct 13, 2005 06:06 AM // 06:06
Stuff for mesmers and elementalists Daedalus Longhorn Sell 2 Aug 20, 2005 10:31 AM // 10:31


All times are GMT. The time now is 10:24 PM // 22:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("